Activity Abstracts

Project Worth

 The activities offered at YMCA Camp Greenville have evolved over many years. Our goal is to use the natural setting of camp to provide an emotionally safe environment in which participants feel accepted and safe. Our objectives are to:

  • To promote self-esteem
  • Encourage a sense of personal responsibility
  • To create an emotionally safe environment
  • To provide caring, consistent and competent support

Core Activities

Activity Activity Overview Activity Goals

ARCHERY

(1.5 - 2 hours)

Learn the basics of Archery.  This is a recreational class that challenges participants to shoot at targets ranging in distance.
Learn basic archery skills
Increase self-esteem by trying new things.
Set and reach for a personal goal.

BAFA BAFA

(1.5 - 2 hours)



Two family groups work together to form communities with peculiar cultures. Participants are given roles and are asked to reach certain goals while trying to learn about the other community.
Promote teamwork through involvement and sharing.
Learn to understand and communicate with other cultures.
Learning friendship through interaction.

THE BEAST

(1.5 hours)








A communication activity in which teams attempt to replicate an assembled Lego "Beast". Only one member from each team is allowed to observe the beast; that member must relay the information to two other team members. The final member then acts as the builder of the "Beast" using the information received from his/her teammates.
To build a "Beast" that has some similarity to the original.
To encourage communication through explicit instruction.
To understand how different people understand things.
To understand and appreciate that people communicate differently.

BOULDERING

(1.5 hours)






Participants will have the opportunity to experience the indoor bouldering wall. Bouldering is unroped climbing at low heights (less than 12 feet) that focuses on movement and strength. Participants can try their hands (and feet!) at the wall before experimenting with some challenging activities as a group.
To learn new skills in a safe environment.
To challenge oneself.
To trust oneself and others.
To promote encouragement and support in the group.
 

CANOEING

(1.5 hours) There is an additional fee per student for this activity









Students canoe in pairs on our largest lake, Lake Sudie. Canoeing is a great activity for demonstrating the need for teamwork. Lifeguards are in attendance and all participants wear life jackets. This activity is offered in April, May and September and is dependent on the weather and water temperature. There is an additional fee per student for this activity.
Learn to follow the basics of water safety.
Learn to work together.
Learn and practice strokes.

CLIMBING EXPERIENCE

(1.5-2 hours) There is an additional fee per student for this activity.

With the support of our trained staff, participants have the opportunity to learn the basics of climbing in our indoor climbing room. Climbs range from beginner to advanced levels. Participants must be in 5th grade or higher to take part in Climbing Experience.
To take risks in a safe but challenging environment.
To confront fears at one's own level and to gain self-confidence and a sense of accomplishment.
To trust oneself and others.
To be a part of the group support system.

CONFLICT RESOLUTION

(1.5 hours)

Through role-play, activities and discussion, this class will address the issues of conflicts both in and out of the classroom.  The aim is to have students recognize their options when dealing with conflict and how to make better decisions for action when a conflict arises.

Recognize and appreciate different personalities and opinions.

Make students aware of their choices when faced with a conflict.

Simulate relevant situations involving conflict through role play and have students try to resolve them.

Knowing the importance of mediation in situations which may be out of our control.

COOPERATIVE CHALLENGES

(1.5 hours)





Participants will work in small groups on activities such as the Egg Drop where they are asked to build a structure capable of surviving a fall from various heights and then to promote their product. Groups are encouraged to make sure each member participates in both the promotion and construction.
Promote teamwork by working together in small groups of 3-5.
Learn to listen to other's ideas.
Be creative.
 

DISCOVERING DIFFERENCES

(1.5 hours)


This activity analyzes perceived stereotypes by providing an opportunity for each participant (in a controlled and safe environment) to both stereotype someone and be stereotyped. A discussion on the impact of stereotyping follows.

To gain a better appreciation of how we perceive others.

Learn how to get past first impressions.

To learn about others in your group.

 

GEO DOME -

(1 - 1.5 hours)

Working as individuals and members of a group, students learn certain knots and lashings, while creating their own self-supporting climbing frame.
Learn and practice basic knots and lashings.
Promote teamwork through involvement.
Promote communication and participation.
Enhance self and group esteem by building a solid structure for play.

GROUP DYNAMICS I

(1.5 - 2 hours)

Team building activities requiring group communication and cooperation. Challenges include various mobile initiatives.
To promote teamwork by working together.
To understand different types of leadership roles.
To develop trust among the group members.

GROUP DYNAMICS II

(1.5 - 2 hours)

This session builds onto the team building activities started in Group Dynamics I. These activities require the group to go to the next level in communication and cooperation.
To promote teamwork by working together.
To understand different types of leadership roles.
To develop trust among the group members.

HIGH ROPES

(2 hours) There is an additional fee per student for this activity.





Camp Greenville has a unique challenge course that enables the individual and team challenges at various levels off the ground. Run by trained staff members, this course fosters self-confidence and teamwork by attempting to overcome fears and enabling students to trust one another. Participants must be in sixth grade or older in order to take part in High Ropes.
To take a risk in a safe but challenging environment.
To confront fear at one's own level and to gain self-confidence and a sense of a accomplishment.
To trust oneself and others.
To be part of the group support system.

LARGE GROUP CLOSING

(30-45 minutes)





Allow time for your entire group to come together before you return to school for some large group closing activities. These activities remind the students of what they have learned while fostering a sense of community within the whole group by allowing the students to share experiences and stories.
Foster a sense of community within the entire group.
Provide closure for the experiences had at camp by allowing the students to share what they have learned.

LARGE GROUP GAMES

(30 minutes - 1 hour)


Fast action tag or "Simon Says" games where everybody wins while still challenging their comfort zones. It's a great way to stretch after a long van/bus ride and have some fun.

To be non-competitive and all inclusive

To have fun

MOUNTAIN FEUD

(1.5 hours)






In this debate class, students are given different roles to play while they discuss issues that affect them in their everyday life, a current event, or a simulated event. Topics are usually determined with input from trip leaders and Camp Greenville staff before the group's arrival.
Being able to take a position in a situation and communicate effectively.
Being able to debate a position that is not necessarily their own.
Reach a decision or be able to compromise.
Learn that it is acceptable to agree to disagree.

NATURE CENTER

(30 minutes)







Visit with our snakes, turtles, birds, and other creatures in our Nature Center. Students will have the opportunity to learn about animals found in our area and do some hands on learning. This is a great activity to combine with Tree Stories or the Showerbath Falls hike.
To learn about the animals of this region.
To handle some of the animals in the Center.
 

OPTION PERIOD

(1 - 2 hours)


Allow your students to choose their activity from a variety of selections offered by the staff (i.e. - Basketball, Ultimate Frisbee, Arts and Crafts, Hiking, Slapball, Volleyball, etc.)
Promote teamwork and encouragement.
Provide opportunities for decision-making.
Allow the students to participate in something that interests them.

ORIENTEERING ADVENTURE

(1.5 hours)

Map and compass skills are the focus of our advanced orienteering class. Students determine bearings and distances while completing an orienteering course through the middle of camp.

Review or learn the parts of a compass and how to use one

Promote math/geometry skills

 

 

RAINBOW FALLS HIKE

(1.5 - 2 hours)

 

 

 

      


It is not only a great hike to one of the most beautiful waterfalls in South Carolina, it is a great team builder. The highlight of this activity is the challenge and the teamwork. Students maneuver through steep terrain, using one another for support. People's impact on the environment is sharply contrasted against the wild beauty of the forest. This is a challenging hike for those in good physical condition.
To be challenged both physically and mentally.
A sense of accomplishment.

ROCK CLIMBING

(2 hours) There is an additional fee per student for this activity.

Students participate in a climbing and rapelling activity at one of our many cliffs around the camp. This activity is dependent upon weather and the availability of qualified staff.
Learn the basics of rock climbing.
Improve self-esteem by trying something new.
Promote teamwork by encouraging other participants.

SECRETS OF THE MOUNTAIN

(1.5 hours)

Students learn basic compass skills and use them to guide the group on a hike through the woods.
Learn the parts of a compass.
 Learn to be a good leader and follower.
Learn to solve questions as a small group.

SERVICE PROJECT

(2 - 4 hours)





At camp we always have meaningful projects to be completed. This includes such things as trail maintenance, painting, minor building, and mulching. This is an opportunity for a group to work towards a common goal with all members having a key part in its completion.
Teamwork towards a common goal.
Service through participation.
 

SHOWERBATH FALLS HIKE

(30 minutes)







During this session, participants will take a short hike to one of the waterfalls on Camp. This walk through the woods is a great way to experience nature in action - and possibly even get wet standing behind the waterfall! This is a great activity to combine with Tree Stories or the Nature Center.
Learn a little more about nature.
Have fun and potentially get wet!
 

TREE STORIES

(45 minutes)








In this class, participants will learn briefly about trees in the area and their life cycles. Students will then create their "life as a tree", mapping their own "rings" and sharing events that have contributed to their growth and development. This is a great class to take with Rainbow Falls, Wilderness Trek, Showerbath Falls, or Nature Center.
Learn how to read tree rings and talk about factors that have affected the tree's growth.
Sharing significant events that have affected the participant's personal growth and development.
 

WHICH WAY?
(1.5 hours)

Map and compass skills are the focus of this orienteering class. Students determine bearings and distances through a variety of activities.  The culmination of the class will lead the students on an orienteering course that runs through camp.

Learn map and compass orienteering.

Observe surroundings and relate reality to map representations.

Understand map scale.

Work together to achieve a goal.

WILDERNESS SKILLS

(1.5 hours)

Team work, communication, and planning skills are promoted as participants learn outdoor skills as well as Leave No Trace and minimal impact camping techniques.
Learn to build a shelter from local natural materials.
Learn to build a fire.
Learn how to camp in the outdoors while leaving little or no trace.

WILDERNESS TREK

(3-5 hours)

This class gives participants the opportunity to explore some of Camp’s 1600 acres.  Over a three to five hour time span, students will hike a few miles on a variety of trails.  Leave No Trace ethics, eating a meal on the trail, learning wilderness skills, and participating in group activities are all possibilities for a Wilderness Trek.

To be challenged both physically and mentally.

To have a sense of accomplishment.

To be a part of the group support system.

ZIPLINE 

(1.5 hours)There is an additional fee per students for this activity.

Take a fun and exhilarating ride across Lake Rotary on our 200 foot long zipline.  Well trained and knowledgeable staff will be on hand to assist participants with harnesses and other safety equipment.

To take a risk in a safe but challenging environment.

 To confront fear at one's own level and to gain self-confidence and a sense of a accomplishment.

 

Evening Activities

Our Evening Programs are designed to be educational, as well as a fun way to end the day. These activities are designed to involve everyone: students, chaperones and staff.  

Activity Description

CAMPFIRE
(1-2 hours)

Enjoy an entertaining evening of songs, skits, stories, and games with students, chaperones, teachers, and Camp staff working together to entertain the group. Groups may request our inside or outside fire sites.  Marshmallows available upon request too.

DUTCH AUCTION
(1 - 2 hours)

This is a fast-paced extravaganza in which family groups build team camaraderie and spirit by working through various tasks. Students are encouraged to use their imagination through activities such as Sculptionary and Song Wars. Games such as Chaos and Chocolate Mayhem are a couple other possibilities for this exciting and high energy evening.

FAMILY NIGHT
(1.5 hours)

Family groups are a key component of the community building that occurs during the Project Worth program. Students work in their families (activity groups) to come up with a family name, cheer, handshake, and sculpture. After these are created they are shared.

GAME NIGHT
(1 - 1.5 hours)

Fast paced and action-packed games make up this program. Check out one of the largest Twister boards on earth, or play glow in the dark soccer or football, or engage in another game of your choice.

NIGHT HIKE
(1.5 hours)

During a walk through the night without a flashlight, students learn to use their senses in a nocturnal setting. Topics like comfort with the darkness, trust, and other night related issues are discussed. This hike does not go to the Chapel unless requested.

OPEN NIGHT

This is your night! If you would like to plan an evening program for your group or just do some relaxing, sign up for an Open Night. A camp staff person will bring your snack, but all programming is up to you.

SIGHTS AND SOUNDS
(1.5 hours)

This outdoor activity takes a leisurely stroll to Symmes Chapel (Pretty Place) located on the edge of Cleveland Cliff. Students will have a chance to look at the sights, sing songs, and listen to a story while enjoying the breathtaking view.

SQUARE DANCE
(1.5 hours)

Students and chaperones learn basic dance patterns and calls while listening to live guitar music. Occasionally the activity takes a turn and puts those dance patterns to music of a somewhat more contemporary feel. There is fun for all during this very popular activity.

TWISTER
(45 minutes)

Take a turn on our giant Twister board. The game board spans the entire room, getting everyone involved! This recreational evening program may also include several other games to get you warmed up. This activity can be combined with Dutch Auction, Family Night, Game Night, or a stroll to the chapel.
 

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